

Added alternate hotkey E for jump bootsįingolfin for his ruined building models. Added epilepsy warning and hotkey ESC for intro skip

Bugfix: Cannot right click in command card area Bugfix: Creeps can "freeze" due to order spam Bugfix: Possible to get stuck in objects or outside of map Bugfix: Gun breaks when dropped during reload Bugfix: Desync I accidentally added in 1.0b with intro skip Bugfix: Marine could permanently die in rare occasions Bugfix: Grenade launcher missle had weird trajectory Orientation arrows point toward center, next shard and allies Balancing: Marines get up to 500 bonus life (+83%), depending on number of players
Whats the latest version of u he hive generator#
5 new badass bosses with individual attacks that protect the generator shards Bugfix: Henchman stampede was too slow sometimes Empty guns are removed, low ammo visualized A little less ghouls right at the start Loading screen with left/right mouse button hint Disabled Scavenger jump for now, because it probably causes desync Shoot over lava and some other small fixes Ghouls patrol the forest (beginning is more newbie-friendly) Movement disabled during jump (jumping over fences works properly now) Vile Tempress (harpy) invulnerability bug fixed Fixed issue that waves would not spawn sometimes Railgun can be charged for higher damage Fixed bug in missile system (BFG&Flamethrower would sometimes not hit) Creeps spawn endlessly, while the last generator charges up Hopefully desync fix when crucible is fully charged (due to sound?!) Stronger rocket launcher chlorine spreads nicely Mephisto doesn't always spawn after 5th generator And they should protect each other and coordinate their actions. Marines can heal and revive each other with medkits. But if you pick it up, the entity will be freed again. The Crucible can permanently trap one of the entities. You can only stop them for a while by hurting them enough – unless you have the Crucible artifact. Their presence is split into three and each entity is connected to the others via a searing beam. Three immortal infernals that hunt you down, burning you with hellfire. Special boss that can enter the game when you use the Crucible (see Demonic Shrines). He is a much harder enemy than all other bosses in the game, so think twice before bringing him into your realm.īut, if you beat him, you skipped some regular waves and are as good as home! Upon activating too many generators at once (usually 3), ~150 lesser demons sacrifice themselves to summon the mighty Mephisto, lord of blood. Vile Temptress - A flying succubus that charges at you.īlind Hound - A hell hound that knocks you away with his horns.Ĭurrently each pentagram spawns a Dark Matter Accumulator or Chainsaw! The Deceiver - A dark sorceror, summoning pools of zombies. Swallower - Hits you so hard with his steel fists, that you drop your gun. Parasite - A creep that is surrounded by spiderlings and pulls you towards him. His mighty fist crushes nearby mortals to dust.īosses that spawn when activating a pentagram: Overlord - Slams the ground, hurling a bouncing wheel of fire. Razor Bone - A nastly skeletal scorpion that burrows and impales you from below.įaceless - Has ranged attack and summons flesh tentacles that grasp at you. Henchman - Stampedes in zig-zag lines, leaving behind a trail of fire or ice. Best to kill it quickly without fooling around! Scavenger - A nasty little beast that jumps at you if you try to fly away. Scorpion Overlord - Well, a huge and far jumping scorpionīosses that spawn when attempting to take a generator shard (See screenshots): The Rejected - Spits venomous blood at near marines, slowing and hurting them Skull - Possesses other demons to make them faster or detonates corpses near marines Scorpion - Jumps behind you, catching you while you try to run away. Shadow Dancer - Teleports a short range towards you, just as that missle was about to hit it. Each wave different ones show up and require different tactics and guns to survive.
